// DlgPlayerPropertyInfo.cpp : implementation file
//

#include "stdafx.h"
#include "GameNetManager.h"
#include "DlgPlayerPropertyInfo.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDlgPlayerPropertyInfo dialog


CDlgPlayerPropertyInfo::CDlgPlayerPropertyInfo(CWnd* pParent /*=NULL*/)
	: CDialog(CDlgPlayerPropertyInfo::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDlgPlayerPropertyInfo)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CDlgPlayerPropertyInfo::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDlgPlayerPropertyInfo)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDlgPlayerPropertyInfo, CDialog)
	//{{AFX_MSG_MAP(CDlgPlayerPropertyInfo)
	ON_WM_DESTROY()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDlgPlayerPropertyInfo message handlers

BOOL CDlgPlayerPropertyInfo::OnInitDialog() 
{
	CDialog::OnInitDialog();
	return TRUE;
}

void CDlgPlayerPropertyInfo::OnDestroy() 
{

	CDialog::OnDestroy();	
}
